﻿using System;
using System.Collections.Generic;
using System.Text;

namespace _13AI状态类
{
    class AttackState : AIState
    {
        public AttackState(Monster m) : base(m)
        {
        }

        public override void Handle()
        {
            Console.WriteLine("{0}处于攻击状态", _monster.Name);
            throw new NotImplementedException();
        }
    }
}
